I deleted the new "rooms" for the base since they don't apply to us on either side. I am grumbling a bit that Spirit Masks are now farmable through missions after I worked so hard in Talos and BB to get my damn badge! lol I am also annoyed that hidden plots can only house one IoP now. On the bright side, the beacons will be nice to have for the CoH zones. We can put down one more TPer, so I vote FF and PI. And take off Boomtown and put in Talos. Who else is voting? :D
Now Testing in the Training Room -8/09/06 - 6 pm Central
COMBINED NOTES
Powers
-Extended Duration of Empowerment Station Buffs to 60 minutes
-Increased the lifetime of the attackable portion of Trick Arrow Oil Slick. This should fix the failure to ignite issue.
-Swift, Quickness and Lightning Reflexes now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs.
-Teleporting is no longer allowed in Pocket-D
-Reduced Endurance Cost for Power Pool Flight
Rewards
-Prestige rewards (while playing in Supergroup mode) increased approximately 25%
Bases
New rooms available:
- Unsecure Base Plots are now limited to 1 Item of Power. Secure Base Plots are unchanged (there is no artificial limit to the amount of Items of Power a Secure plot can contain).
Chat
- Fixed rare crash related to certain global chat channels.
Game
- Fixed the AI for inanimate objects (such as the Mole Machines) which were moving under certain conditions.
- Fixed rare bug that could cause character data (powers, badges, costume) to be corrupted.
Tailor
Fixed bug that sometimes made characters invisible in the Tailor window.
Badges
- All boss-level Rularru Overseers (Eyeballs) now count towards the Visionary badge.
CITY OF HEROES
Badges
- All Portal-generated Banished Pantheon Spirits now count for the Banished badge.
- Coralax Gladiator badge should now be obtainable.
Bases
- Teleport Beacons (Tech and Arcane) added to City of Heroes. All Paragon City zones are now accessible through the Base Teleporter. To get a zone's beacon for your base, simply hit all of that zone's "explore" badge locations while in Supergroup mode (it doesn't matter if you personally have that exploration badge already or not). The zones added are: Croatoa, Eden, Terra Volta, Kings Row, Founders Falls, Peregrine Island, Galaxy City, Brickstown, Rikti Crash Site, Independence Port, Talos Island, Steel Canyon, Skyway City, and Atlas Park .
Tasks
- Altered Dr. Vahzilok mission to complete when the Dr. is defeated.
City Zones
- The Hive: Fixed bug in the Hamidon encounter that caused some players to drop off the damage done list and therefore get no reward when the Hamidon was defeated.
CITY OF VILLAINS
Powers
- Scirroco's Patron powers should now allow proper enhancement slotting.
Badges
- All Legacy of Chain minions now count toward the Ember Legacy of Flame gladiator.
- All Legacy of Chain lieutenants now count toward the Lucent Legacy of Light gladiator.
- Gladiator: Crab Spider Longfang now awarded for completing a Patron Arc
City Zones
- Grandville:Fixed Arachnos Flier so that it will respawn properly (should appear much more frequently).
- St. Martial: Fixed inaccessible/missing mission door.
Tasks
- Fixed bug in King's Row Mayhem Mission where rescued Villains would not follow players.
-Fixed several Arachnos mission maps where defeated players would resurrect at the location they were defeated when they tried to go to the Hospital.
- The Freedom Phalanx members in the Recluse Strike Force will no longer Drop enhancements. This should help alleviate the issue of players' trays being full when the Synthetic Hamidon Enhancement is awarded.
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1 comment:
Steel Canyon seems a hub as well, may be useful for a port there, especially for lower level toons in the SG, but not sure if we have room for it as well. The other recommnedations work for me.
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